Ever since I delved into TypeScript 2 years ago I’ve been intrigued by the idea of an application built on it from front-to-back. This idea isn’t that odd and many Angular 2+ seeds are already using this tech stack. The MEAN Checklist is an example app that demonstrates a full stack TypeScript application. It was written in one week and deployed through Heroku. While it isn’t perfect and has some rough Heroku integration due to timeline constraints, it’s a great example app for rolling your own full stack apps.
*NOTE*: Heroku’s free tier is pretty slow these days. It may take a minute or two for the app to initially load when it wakes up out of sleep mode. As Heroku puts apps in a sleep state if they haven’t been used recently.
- Angular CLI
- Bootstrap 4
- Font Awesome
- API Testing
Ever had a team project with where merge conflicts seemed infinite? Code vanished constantly and nobody knew how? Or perhaps nobody could decide on how to create and merge new branches? Well you might want to consider GitFlow which solves all of these problems. It focuses on a master and develop branch, but allows you to create new features and releases for both of them with minimal risk of merge conflicts. What’s even better is popular Git GUI’s like SourceTree and Git Tower support it out of the box. For more info on GitFlow and getting started, check out the link below.
If you haven’t already heard Bootstrap 4 is being widely used by tons of companies in production. Although it isn’t finished yet, it’s quite stable and in beta. If you’re a Bootstrap 3 user you’ll notice tons of needed features have been added. Such as better syntax for handling margins and granular control over background colors.
Learn how to link scenes together in Unity in a way that deletes and preserves specific code. Extremely important for games where a map is composed of multiple scenes.
Repo from the video tutorial: https://github.com/ashblue/unity-additive-level-loading
After working on a large scale RPG project for 2 years, I’ve learned quite a bit. Mainly through the process of making stupid decisions. Below I’ve catalogued 8 things I’ve learned that could save you up to 6 months or more on your next project.
Continue reading 8 Things I wish I knew before building an RPG